All platforms should be on the same version. If a new update has been released it can take up to a few days for the update to be available on all platforms for all players. Usually updates are released for all platforms at once, but the PC version gets unstable pre-release versions and faster hotfixes.
Windows:
Stable (Steam): Version 1.3.1.4
Unstable (Steam): Version 1.3.1.4
Other platforms (Epic, GOG etc.): Version 1.3.1.4
Nintendo Switch: Version 1.3.1.3
Xbox: Version 1.3.1.3
PlayStation: Version 1.3.1.3
Upcoming update[]
1.3.1.4 for consoles?[]
Most recent update[]
Version 1.3.1.4[]
Release: November 4, 2025
Changelog:
Explosive mines now have a 25% chance to drop TNT on controlled destruction
Incendiary mines now have a 50% chance to drop a TNT on controlled destruction
Tweaked how fast weapon aim focuses, varying more per character (Best: Eagle / Worst: Angel)
Buffed some player character's weapon recoil control
Decreased skill level and/or health of some late-game enemies
Nerfed bandit boss slightly by decreasing health by ~5% and increasing the amount of loot containers in the level
Buffed hipfire upgrade (When applied recoil reduced by additional ~20%)
Increased time to game over when partner got downed, preventing bleed out entirely while still in combat
Decreased amount of enemies in B-Levels slightly
Showing revive hint even with tutorials disabled
Fixed gamepad sometimes not working correctly when loaded from coop save
Fixed revive hints not showing up when loaded from save
Fixed object shake speed being tied to framerate
Fixed main menu background camera zoom being inconsistent
Fixed level intro animation when riding a horse
Fixed shop items sometimes not being automatically picked up
Fixed enemy shields being ignored when melee attacking backwards
Various other minor fixes or balancing tweaks
Previous versions[]
Version 1.3.1.3[]
Release: February 14, 2025
Changelog:
Increased amount of light ammo dropped slightly
Tweaked movement stats of weapons to make default movement slightly faster when using light ammo, arrow or throwable weapons
Tweaked active reload values, buffing light weapons, slightly nerfing rifles and shotguns
Improved gamepad input, camera and aim lock and reduced aim assist default back to 100%
Reduced area 2 boss health, increased sprint speed and made him insta-kill horses, also made bear traps deal less damage but increased stun time, overall the boss was nerfed
When on a horse and getting hit by melee the horse will be hit instead of the player
No longer allowing scorpion elites in regular runs
Slowed enemy bullets down some more with slower enemy bullets upgrade
Changed vfx when deactivating mines
Elite scorpions and snakes can now show up when looping, but have less health than before
Adjusted melee range while on horse, making traps harder to hit
Fixed merchant not commenting on horse stealing when loaded from save
Companions can no longer be commanded while in cutscenes
Companions can no longer enter final boss camp until he is defeated, just like the player
Improved argument interpretation for 'unlockloadout' command
Fixed dynamite sometimes getting stuck in solid obstacles when placing it to open prisoner coffins
Fixed companion indicators not disappearing during cutscenes
Fixed some issues with snake rendering
Fixed sometimes teleporting or getting stuck in cliffs when getting on a horse
Fixed companion training upgrade not increasing accuracy cap if applied too early
Fixed companions moving before being fully revived
Other minor balancing tweaks
Revision 4 (Feb 15):
Fixes to various translations
Revision 5 (Feb 18):
Companions will no longer be insta-killed when waiting in earlier levels after bandit boss
Slightly nerfed bandit boss
Increased throwables drop rates in big crates
Revision 6+7 (Feb 25):
Various fixes for the console platforms
Increased durability of melee weapons when used as melee by 20%
Fixed some enemies being able to defuse tnt even when they are already dead
Revision 8 (March 12):
Fixed low fps and error when interacting with certain weapon drops
Fixed the same gamepad sometimes being detected more than once on character selection
Version 1.3.1.2[]
Release: January 20, 2025
Changelog:
Increased amount and range of destructible objects hittable per melee attack for most playable characters by one or two
Improved smoothness of camera. If you are still experiencing jitter make sure to set the game's framerate to match your screen's native refresth rate or higher
Added "night mode" with dimmed brightness and color intensity to color blindness options
Slightly reduced accuracy penalty when moving and decreased aim focus time cooldown
Improved accuracy of companions with all weapons (except shotguns) and adjusted fire rate to take reload time of equipped weapon into account
Companions will start dodging slightly later, and also level up slightly slower in general
Reduced health of most loot containers
Reduced damage by bandit sniper and sword bandit slightly
Reduced health of second and final boss slightly
Slightly reduced amount of enemies in general
Made a bunch of enemies slightly less skilled or reduced their default health
Unlocking "Stab" by default now when skipping prologue to allow instantly starting a co-op run
Increased player indicator thickness in co-op when playing in high contrast mode
Tweaked some playable character stats and loadouts
Made interface animation setting affect main menu background movement
Minor tweaks to level generation
Fixed sometimes not being able to leave ambush
Fixed player acceleration scaling with analog input when using gamepad, resulting in very slow movement and reduced ability to vault
Fixed being able to die from healing others
Fixed autoscripts not working
Misc other minor fixes/tweaks
Version 1.3.1.1[]
Released: December 19, 2024
Changelog:
Added 240 Hz option to frame rate setting
Increased accuracy when walking by 20%
Slightly increased Muzzle Brake upgrade's effect but reduced its silencing effect
Slightly increased cooldown reduction of Hipfire upgrade
Increased knockback resistance and view distnace on enemies when looping beyond L1
Reduced amount of medicine drops in crates when looping
When looping now spawning additional traps in first area
Not spawning locked bonus health crates in loop 2 and beyond, instead spawning more locked shield crates
Changed aim assist behavior on explosive barrels and destructible objects behind solid obstacles
Disabled aim assist targeting tamable dog
Fixed some traps (e.g. explosive mines) sometimes spawning behind obstacles, making them impossible to spot
Fixed a specific rock sometimes being rendered incorrectly
Fixed rare varmint rifle being bugged
Fixed cursor fading out faster if running at higher refresh rate
Fixed scrolling in menus being slower when running at high refresh rate
Fixed a crash related to Mine entrances
Fixed locked crate key sometimes not being dropped
Fixed "Catch this!" not being unlockable when wolves are disabled
Fixed companions despawning when bleeding out while out of view
Fixed aim assist being set to 200% by default instead of intended 150%
Fixed character outside the view randomly attacking
Version 1.3.1.0[]
Released: November 22, 2024
Changelog:
Shields will now combine into a stronger shield when you have 3 of them
Collect 3 undamaged shields and they will automatically merge, creating a single shield with increased health and strength
There are 4 levels with increasing durability and penetration resistance, 3x regular (now white) becomes yellow, times 3 becomes blue and last stage being red, which I doubt we will ever see as it would require an insane total of 27 shield items
The reinforced shield upgrade is not changed and still adds additional health to all shield levels proportionally
You should also find slightly more shields in general now though
Increased default ammo maximum, from 40 to 50, and from 75 to 80
Also adjusted the max ammo upgraded accordingly
Added bonus chance to find specific upgrades based on the played character (Favored upgrades)
For example Angel is more likely to find melee-focused upgrades or Taco finds more explosion-related upgrades
Added simple info tutorial to horses after having tamed one
Changed how HP drops upon companion death is calculated, you get your invested HP (from healing them) minus one back, capped to 50% of their max HP. Additionally some random medicine drops based on companion level
Low hp enemies will now be slowed down when bleeding
Slightly increased reaction time of most enemies
Tweaked how ammo drop types are chosen to be more balanced
Made arrow ammo drop less frequently
Tweaked how knockback is processed, resulting in more realistic and reliable knockback in some cases
Incendiary upgrade makes weapon explosions incendiary too now and bullet burn effect length depends mostly on penetration power and bullet speed instead of damage now
Indestructible upgrade no longer requires pocket magnet
Leathersuit upgrade will now also reduce slowdown in toxic plants
Sharpshooter upgrade will do less overall weapon spray reduction but makes aim focus much faster
Contact TNT no longer bounces off of shields
Hardened upgrade will make throwing throwables less expensive. Missing and hitting obstacles instead will reduce durability way less
Slightly reduced effect on dodge cooldown for athlete upgrade
All rare weapons now match their non-golden versions except for being slightly faster to reload, instead of having various minor differences
Tweaked how merchant prices are calculated, resulting in less expensive prices without random "X+1 arrow" and that more frequently use your unused ammo
Made merchants more powerful when repeatedly fighting them and enabled health indicator for them
Bigger bullets will now leave bigger bullet holes in cliffs
Improved blood fx in some situations
Reduced chance of getting into ambushes in early game
Slightly reduced health on some elites
Slightly reduced active reload period for rifles
Made lasso enemy in loops more powerful
Made TNT bandit's dynamite incendiary, improved his AI and added him to bandits enemy pool when looping
Reduced penetration resistance of big fence
Made mine entrances more easily breakable by throwables and rarely placed shields in them and made them sometimes show up in area 3
Increased default auto aim strength to 150%
Showing more crosshair line dots when using a gamepad
Made 'Chain' prisoner spawn depend on how close to max ammo the player is, being very unlikely at low ammo and much more likely when having a lot of ammo, also matched his companion-form health with his actual health
Made locked crates spawn randomly when looping and sometimes even twice per area
Improved sign placement slightly
Made tamed horses silhouette permanently visible
Added sfx when mounting horse
Slightly reduced attack range of bears
Made all locked crates equally likely to show up instead of locked weapon crate being the most common
Slightly increased ammo dropped by enemies
Slightly decreased elite view distances
Made enemies more powerful and more likely to be elite when looping beyond L1
Disabled footsteps on rabbits
Made arrow traps drop arrows on destruction
Small adjustments to seasonal event timings and level generation
Decreased health of some bigger crates
Put more stuff in metal crates but made them harder to destroy with melee
Locked crate exclusive weapons will start dropping in regular weapon crates when looping
Fixes to bullet rendering and penetration
Fixed shield not rotating with player when dashing
Fixed multi-TNT drops not actually granting more than one TNT
Fixed ammo drops being more likely to drop for weapons carried by player 2 when playing in coop
Fixed empty bottle not breaking into broken bottle when used in melee
Fixed big rock collisions sometimes being off when loaded from save
Fixed TNT sometimes glitching into Mineentrances, leaving them unscathed
Fixed tombstones etc. not saving whether they have been interacted with already
Fixed explosions being able to move shop items
Fixed bayonet melee range being very limited on horse
Fixed not being able to return to previous level from boss level before triggering boss
Fixed being able to mount a horse that is already being ridden by someone else
Fixed custom run settings text sometimes overlapping with pause menu
Fixed pike using heavy spear projectile and spear using pike projectile
Fixed locked crates sometimes spawning behind trees
Fixed signs always showing X when level is loaded from disk
Fixed flickering grass
Fixed friendly dog unlocking Jim and Flint without becoming companion
Fixed player indicator positioning when riding
Fixed one of the levels in area 2 sometimes being filled with small farmland plots instead of high grass
"Damage taken" stat is now multiplied by 2 just like damage indicators, to prevent <1 values
Split "runs failed" stat into "permadeath fails" and in brackets "no permadeath" fails (only for new runs)
No longer allowing retry after successful rescue on game over screen (you completed the game, no need to retry)
Fixed invisible game over screen bug that was present on some devices
Fixed companion shields not being saved
Fixed old saves not being auto-loaded
Fixed crash when killing merchants
Fixed a bug where players would get duplicated
Fixed decals sometimes disappearing when tabbing out
Fixed a memory leak related to pausing the game
Fixed background not being blurred on all devices
Fixed a bug where grass, shadows and decals would not be restored when re-entering a level
Fixed a bug where the HUD transparency didnt work as expected
Fixed a bug with shop pricing
Fixed a crash related to incendiary barrel
Fixed character rescue stat not increasing when savegame was loaded during B-Levels
Fixed a bug with the bandit boss shield
Fixed pause menu allowed to be opened when on game over screen
Fixed save being possible while on game over screen
Fixed a minor issue with seed input on consoles
Fixed some blood weapons reloading despite it killing you
Fixed upgrade icons on game over screen not being centered when having a lot of upgrades
Fixed explosive bullets explosions not being positioned correctly
Fixed blood weapon save reload exploit
Fixed merchants sometimes having no grass nearby
Revision 11:
Fixed saves not loading correctly when you have the partner as companion
Version 1.2.1.0[]
Released: August 23, 2022
Changelog:
Added run setting to disable permadeath, by allowing to restore the last save instead of deleting the savegame on death
Added quick save and load keys on PC (F5 & F6) when having permadeath disabled
No longer allowing 50% boss health, enemy attention nor 150% health drops without disabling achievements, but you can disable permadeath without disabling achievements now
Tweaked some UI elements
Decreased movement bonus enemies get in loops
Reduced amount of elite enemies in loops
Increased coyote base damage
Decreased reload times / cooldown times of a bunch of guns
Increased damage of explosive weapons
Slightly decreased accuracy, shield damage, active reload period and penetration power of arrow weapons
20% of all arrows previously reusable with Premium Arrows upgrade will no longer be reusable
Decreased bonus damage of Premium Arrows upgrade and no longer granting bonus damage to throwables
Reduced amount of weapon crates in loops, but slightly increased regular crate amount
Fixed instance references not being restored correctly
This fixes a bunch of savegame issues, for example prisoners not being in their coffins or horses not being tied to poles
Fixed movement history not being part of savegames
Fixed weapons in crates not being loaded from savegame
Fixed some sprite placement issues on the game over screen
Fixed enemies being duplicated when following to different level
Fixed issues where a loaded level is treated as a different level while still loading, causing stuff like green locked crates showing up in area one
Fixed companion weapon ammo duplication glitch
Fixed upgrade titles glitching into each other in pause menu
Fixed some issues with scrolling menus
Revision 9:
Fixed menu background blur not being used on some systems
Fixed decals sometimes disappearing
Revision 10:
Fixed crash when killing merchants
Version 1.2.0.1[]
Released: July 20, 2022
Changelog:
Slightly nerfed fast reload upgrade
Rebalanced some area 2 enemies
Slightly buffed bandit snipers
Slightly reduced player knockback when hit by heavy weapons
Fixed a crash preventing some players from starting new runs
Fixed guns not creating any particles when fired
Fixed remapped trigger button not being saved
Fixed throwing knives missing collision
Fixed player in savegames not loading correctly when game crashed during level generation
Fixed crashes/glitches when loading/saving a savegame while already loading or saving something else
Fixed pause menu saying save and quit instead of just quit in prologue level
Fixed weapon break particles visual issues
Fixed penetrating arrows duplicating visually
Fixed Pistolero achievement
Fixed cliff decals not being restored
Fixed beartraps sometimes causing savegames to not load correctly
Corrupted savegames shouldnt crash the game anymore
Various other fixes
Version 1.2.0.0[]
Released: July 1, 2022
Biggest changes:
Save game support! To save progress in a run and continue later.
Switched to a new engine version (Important to be able to continue updating and supporting the game)
User progress is not backwards compatible! (If upgrading to 1.2 do not go back to 1.1 or you might lose progress)
Balancing changes:
Adjusted bullet logic for shell weapons (shotguns), also buffed some of the shotguns in general, like the pumpgun, and adjusted damage values and falloff distances for all shell weapons
Buffed most throw weapons and reduced their melee cooldown but decreased melee damage
Slightly reduced health of bear boss and bandit boss and slightly increased slaver boss' health
Increased explosion size of explosive weapons
Increased amount of items found in loops
Reduced revolving rifle reload speed
Buffed Eagle's bow reload speed but nerfed bonus damage
Nerfed Fox' bow reload speed
Buffed Taco's tnt reload speed but nerfed bonus damage
Allowed enemy attention 50% without disabling achievements
Spawning less new containers if player already has a lot of ammo
Made ammo cheaper to buy from merchants
Companions bleed out slower and can no longer bleed out in boss levels (they can still be executed)
Loot in all locked crate now scales with level (before only the locked weapon crate scaled with progress)
Slightly reduced elite power in looped runs
Reduced attention range of elites
Made it impossible for enemies to spot you unless they are visible on screen
Increased health or attack speed of some bandit types
Its no longer possible to keep companions when looping, except for Flint
Made ambushes much less likely to occur after first level
Other changes:
Added indicator in character selection when all loadouts for a character are unlocked
No longer removing loaded ammo that cant be turned back into ammo when weapon is replaced
Dead prisoners will no longer drop medicine
Added a way to unlock the unique revolver again and added some ammo to its loadout (Die just before reaching your partner, but in a looped run)
You can now visit the main menu before starting the prologue
Disabled damage indicator in tutorial level
Disabled weapon level indicator when swapping with empty slot
Weapon level indicator now highlighting if same weapon but durability is better than equipped durability
Changed the input system causing some custom key mapping to possibly become invalid
Persistent levels now utilize the save game system so reduce memory usage (they are loaded from disk now)
Various command prompt changes to support new engine features
Fixed boss corpses fading before dropping their loot
You can now go back in menus using RMB
Fixed active reload being impossible to fail in first half on some weapons
Fixed some objects being displayed incorrectly on game over screen
Fixed level 4+ elites not having circle indicator
Fixed crosshair animation missing if no weapon equipped
Fixed a special case where buying a shop item would fail
Various minor visual changes/fixes/tweaks
Version 1.1.1.1[]
Released: February 14, 2022
Various changes:
Slightly reduced amount of enemies in B levels
Dodge rolls will now save characters from being on fire
Buffed some melee weapon stats
Dynamite Bandits will not throw dynamite when they are not on screen
Fixed a rare graphical glitch with vertical fences
Nerfed movement speed of some elite enemies
Made it easier to avoid killing dogs
Disabled explosion blur on consoles
Improved explosion performance slightly
High contrast player indicator now uses color of player one
PC: Improved scripting support and command prompt capabilites
Fixed secondary melee key binding not being saved
Fixed back button in keybindings being at wrong spot
Fixed main menu discord hint not working
Fixed bisons in ambushes count as innocent
Fixed dynamite bandit game over screen display
Minor translation fixes
Version 1.1.1.0[]
Released: December 17, 2021
Various changes:
Reinforced Shields Upgrade will also affect companion shields now
Run Settings: Allowed enemy attention of 75%, Health Drops of 150% and boss health of 50% without disabling achievements
Taco now deals bonus damage with tnt weapons
Made ambushes less likely when you rescue the prisoner and when there has been an ambush recently
Made marksman rifle spawn later
Increased buckshot range
Increased machete damage
Increased pike damage
Increased thrown heavy spear damage
Increased bison health slightly and even more in loops
Increased repeater, half auto bow and crossbow fire rate
Increased various other rifle reload times and adjusted some damage values
Made war axe more rare
Increased blood weapon drop rate and made them start show up earlier in a loop
Removed experimental weapons from regular weapon crates
PC: Fixed aspect ratio settings sometimes being locked
PC: Implemented custom variable sytem for developer console
Fixed some visuals on the explosive carriage
Fixed Mom's Flint Rifle Loadout being a secret
Fixed crosshair being drawn over reload button hint
Fixed some run settings having 50% steps instead of 25%
Fixed bison and merchant sometimes not counting as innocent
Fixed upgrades sometimes showing up multiple times in the same pool
Fixed received damage setting not being applied to dash damage
Fixed dash knockback being too strong
Fixed wildnis scum hitbox
Fixed enemies not reacting to their shield being hit
Fixed weapon becoming invisible when swapping with companions
Other minor fixes
Version 1.1.0.0[]
Released: October 12, 2021
Biggest changes:
Melee Combat Overhaul!
All weapons now have additional melee stats that influence melee damage, cooldown and much more, even stuff like how many targets can be hit with a single attack
Enemies (especially late-game enemies) will still try to block melee attacks but some weapons will be harder to block
Throwable weapons will have a much stronger focus on melee combat and should only be thrown if no longer needed or when fighting enemies you don't want to get close to
NPC melee still works as before to not increase combat complexity too much, but they will sometimes drop melee weapons now
Throwable weapons now have actual durability that is displayed in the HUD
Added active reloading to make reloading more exciting
Added over 50 new weapons, including various melee weapons and special late game guns
Added Blood Weapons, legendary blood-colored weapons only found in very late game, that use your life force to boost their power
Increased the maximum ammo you can carry and adjusted Max Ammo Upgrades
Added 7 new upgrades, most of them related to ammo and increasing either the inventory ammo capacity or the amount of ammo you will find
Added seperate interface settings menu, moved some game settings there
Added auto reload option to game settings
Added received damage mulitplicator run setting (also influences companions)
Changed the color of the fletching on arrows to improve visibility
Added Aspect Ratio Setting (PC Only)
Improved Crosshair (improved visibility) and added more crosshair settings
Showing equipment of enemy that killed you on game over screen
Swapped main melee key and secondary melee key
Adjusted some weapon cooldowns (throwables in particular)
Adjusted some weapon stats (throwables in particular)
Adjusted floor texture to give everything a bit more contrast against it
Enemies will start attacking faster if you are getting close to them
Enemies in first stage no longer receive extra melee damage
First boss changes: Reduced health by 5hp
Second boss changes: Increased health, slightly reduced health scaling with player amount/loop, slightly adjusted movement, Loop changes: reduced dash damage but buffed movement and cooldown and placed toxic plants in the level
Final boss changes: Increased the amount of containers in the level and increased the time between final boss attacks, slightly increased his health and decreased penetration power of his gatling gun, Loop changes: More shield health and more resistant to explosives
Tweaked melee combat target detection algorithm to make aiming in melee combat more important
Added slowdown after melee attacks
Reduced movement speed with throwable weapons equipped a little bit
Resupply can now show up and be selected up to three times per run
Resupply no longer full restocks dynamite if a dynamite weapon is equpped, instead it only grants 2 dynamite
Tweaked arrow ammo sprites
Enemies will try harder to hold some distance from you, especially high-level enemies
Tweaked Scythe, its also now called Combat Scythe
Added new enemy type to first area in loops
Added a new locked crate type that contains shields
Merchants will now also sometimes sell shields
Adjusted big knife upgrade
Improved upgrade generation
Updated some playable character stats (especially in regards to melee combat)
Reduced fast reload upgrade reload speed boost but added active reload upgrade as part of it
Made throwables more rare in big crates but allowed weapon crates to sometimes drop em
Hostile dogs can now lose interest in you if there are no human enemies also chasing you and they are too far away from their spawn
Decreased enemy ammo drops if player has a lot of ammo
Player now always marked if using color blindness mode
Increased amount of loot in first level
Reduced destructible dodge damage
Free tnt upgrade and companionr rest can be chosen up to 3 times
Tweaked companion armor upgrade
Increased capacity that max ammo 2 and max ammo 3 adds for light rounds
Added an extra ammo drop to locked crates
Reduced amount of cacti in area 3 cactus fields
Companions will now also get some short invincibility after being hit by a gatling gun round, just like players
Human companions will now learn to dodge over time
Fixed some item drops being unreachable because they drop outside of level
New upgrade icon color backgrounds
Increased trap blink frequency and contrast
Companions can no longer use throwables (didnt make sense before, with the melee overhaul it would make it even more complicated)
Added new icons for loadouts with special boni that will make it less cryptic whats special about the loadout, no more "!?"
Adjusted some loadouts to use some of the new weapons
Replaced improved auto rifle with high-cap auto rifle
Replaced Improved Slug Gun with Multi-Cylinder Revolver (we already had slug repeater)
Fixed "Mom" not having reloadskill of 10 despite being more skilled than "Fox"
Changes to some weapon sprites
Weapon drops will now lay on their side if the weapon is higher than it is wide
Tweaked some weapon animations
Tweaked some partner stats (made them more agile)
Increased alertness indicator contrast
Slightly increased the chance of enemies dropping their weapon and the amount of ammo in those guns
Added interaction to prisoners in coffins to help with the rescue
Adjusted a whole bunch of weapon and character stats
Slightly increased the amount of ammo dropped in later levels
Melee enemies will sometimes drop a melee weapon
New Blur Shader
Increased amount of weapon crates
Minor HUD adjustments
Made bears and bisons resistant to toxic plants
Increased health of carried explosive barrels
Reduced strength of boss health scaling with additional players and looping
Reduced strength of enemy health scaling in advaned loops
Scorpions and snakes are no longer scaling their health in advanced loops
Scorpions and snakes have a longer cooldown between attacks
Increased enemy skill in loops
Reduced amount of health dropped by elites in loops
Added some more high-level bandits to looped bandit stage
The dog is slightly more approachable
Slight adjustments to auto reloading
Removed language setting on console version (use system language instead)
Added command prompt command to toggle menu paper sway animation
Various changes and additions to command prompt, including basic scripting/modding support
Fixes:
Fixed player sometimes getting stuck in walls
Fixed companions aiming in weird directions while walking
Fixed some cover not spawning in final boss level
Fixed characters sometimes not being kicked in the air by knockback
Fixed some wrong weapon stats like float damage values
Fixed coop shared ammo not working correctly
Fixed merchants not reacting to trades
Fixed enemies sometimes attacking while player is still frozen
Fixed issues with the enemy skill run setting
Fixed various issues where the player might get stuck
Fixed an issue where npcs will stop moving
Fixed bullets dealing critical damage to shields of unaware enemies
Fixed dynamite sometimes not destroying objects if not in view
Fixed a bug where reload hints were not showing up
Fixed an issue where it was possible to move through solid objects
Fixed a bunch of memory-related issues
Fixed various minor bugs and possible crashes
Version 1.0.2.0[]
Released: December 23, 2020
Various changes:
Added Run Customization/Difficulty Options! (Including starting as Looped Run)
You can find the difficulty settings in the character selection screen on the top left (the gears symbol)
Added more variation to the level generator
More interface text is now being influenced by HUD scaling
Nerfed stronger tnt upgrade
Buffed explosive weapons
Fixed companions using throwable weapons
Partner levels up faster, normal companions slightly slower
Fixed some translation issues
Reduced Air Rifle Reloading Times
Gave Taco more Dynamite
Olaf now has the highest max health of all characters
Added experimental autoreload command
Reduced damage dynamite deals on enemies but made the damage drop off more forgiving
Increased ammo hud display contrast and added markers to make it even more clear what ammo your weapons use
Changed Menu toggle labeling
Adjusted some shop prices
Increased enemy count and ammo drops in first loop
Adjusted weapon drop chances to increase the variety of weapons dropped
Made enemies in loops slower and gave them more ammo drops
Shell weapons will destroy shields faster
Decreased Rifle Bandit health
Final boss health equals its shield health now (making this boss easier overall)
No longer need a rescue to unlock 1250 total kills reward
Adjusted loadouts that start you with limited health containers to only reduce starting health instead
Adjusted some other playable character stats to buff some characters
Increased Max Health of One Eye and Chain by one
Showing run seed in pause screen now
Saving some more stats in the background for future updates
Decreased high-level elite enemies shield health
Added some new dualshock input icons
Fixed final boss not going into second phase despite having shield
Elites don't spot you as easily anymore
Decreased conspicuity of some of the playable characters
Fixed, balanced and tweaked various other minor stuff
Version 1.0.1.7[]
Released: September 2, 2020
Various changes:
Added new interaction to native rock
Added 4 new rare weapons
Fixed a bug that made companions take too long to attack after leveling up a bunch of times
Made companions level up slightly slower
Changed Shadow Walker Achievement: You only have to reach the third area now (instead of your partner) without having been spotted by human enemies
Slightly adjusted some ammo drop rates
Rebalanced enemy counts slightly
Reduced first boss health a bit and made his attacks less frequent
Reduced second boss health a bit and made his attacks slightly less frequent
Made final boss a bit easier to handle
Fixed PlayStation Controllers not being detected in coop
Added Polish translation
Updated existing translations
Added Wiki Hint
Tweaked, rebalanced and fixed some other minor stuff
For previous changelogs please check steam or discord.