Run

After choosing a Character in the character selection screen a procedurally generated run is started. Every run takes you through the Colt Canyon, which can be split into 3 stages/areas with 3 levels and one boss level each, making a run a total of 12 levels (3 of which being boss areas) long.

However, after completing the final level the second phase of the run starts where the player needs to backtrack through all 9 main levels, which are now called B-Levels and have new Enemies and Loot. Only after completing the final B-Level (Level 1-1B) the run can be completed or a Loop can be started.

Run > Stages/Areas > Levels

To customize runs there are run settings available to be tweaked to the player's liking, accessible from the character selection screen.

Areas
Areas, also known as stages, are the overall environment and are the bigger structure that is made up of levels. Every level is part of a area. Usually every area has three normal levels and one boss level. There are 3 areas in a run. They differ in their color scheme, enemy types, trap and object types and sound. There are no official names for the areas, as they are simply called 1, 2 and 3 in game. However, the names below are developer-approved.

Area One: Farms
The first area is called Farms and is the easiest of the three areas. There are no traps, except for explosive barrels. The color tint is reddish. The enemies are mostly mercenaries and guards.

There a innocent slaves working there that are not dangerous.

Some levels can be identified as focused timber industry, some are more farming and agriculture focused and others are mostly built around mining industry.

The boss of this area is the Slaver.

Area Two: Wilderness
The second are is called Wilderness or Nature and is a very dangerous area because of the large amount of traps and deadly plant- and wildlife. The color tint is greenish. There are hostile hunters and rogues roaming the area, but also a lot of wild animals. It's easy to attract a lot of enemies at once because rogues tend to roam in larger groups, so it's best to not run into unknown areas guns blazing and to keep a distance from enemies. Small animals are best tackled with melee attacks and well-timed dodge rolls.

The dense forests sometimes make it hard to get an overview and see traps, but most traps can be disarmed with melee or well-placed attacks.

The boss of this area is the Big Bear.

Area Three: Bandits
The third and final stage is called Bandits or Camps. The color tint is blueish. This is where the actual bandits, that kidnapped the partner, are hiding. The bandits are the strongest enemy type and are numerous in these parts of the canyon. Most people reaching this area will not leave it alive.

The boss of this area is the Bandit Boss.

Run Structure
Ambushes are bonus levels and randomly inserted between persistent A-Levels.