Throwables

Throwable weapons are a special weapon category in Colt Canyon. For example the tomahawk, spear, stick, rock or bottle are part of this category. These weapons do not need any ammo, but use durability instead. As the name suggests these weapons can be thrown. Usually it is also possible to reuse thrown weapons and use them again and again until they break.

With Update 1.1 throwable weapons got a major overhaul and no longer break randomly and get a new main use: As melee weapons. Before Update 1.1 throwable weapons, even weapons like knives or spears, did not change the player's melee stats, but now they do.

Throwable weapons have certain durability values that decreases when they are used. When this durability reaches 0 the weapon breaks and is no longer usable. The durability value is indicated in the HUD next to the weapon, but only if the durability is <99%. Throwing the weapon does not cost durability, only hitting things with the weapon costs durability. Cliffs make throwable weapons break very quickly. Hitting enemies or destructible objects less so and not hitting anything will not decrease the durability at all. When used as melee weapon the durability is also decreased when hitting enemies but not when used on destructible objects. Enemies that have spotted the player will cost more durability than unaware enemies. Hitting a shield in melee costs as much durability as a hit with the weapon thrown at an enemy.

All throwable weapons
A list is also available on the weapons page.

*Dmg p.S. = Damage per Throw, DPM = Approx. average Damage per Minute if you had unlimited throwable weapons of this type in inventory, *Droplvl = Earliest level in which ordinary weapon crates might drop this

*Adj. Damage = Approx. actual damage per hit against an average aware enemy, Targets = Max. objects hit at once (Max. enemies might be less), DPM = Damage per Minute against average aware enemy

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