Gamelogs

The developer console provides a reliable way to log game events to a text file. This helps with debugging but also allows everyone to check interesting stuff about a past game session even after having already closed the game. For example it is possible to extract the run seed of previous runs. This feature is only available on the PC version of the game.

The gamelogs, which are simple textfiles, can be found in a special folder next to the game's save files in the user's local appdata folder. To directly access the correct folder on Windows the user can simply press Win + R and execute the following line in the 'run' window:

Folder Content
In the gamelogs folder the user will be able to find a logging.ini, up to 30 log_X.txt files, provided that the user has played at least 30 game sessions, and a log_recent.txt file.

All files can be opened with any kind of generic text editor.

How-To find the correct log
If you are asked for the gamelog of a specific event (like a crash) or want to check your logs for some specific information you will first have to know whether the event in question happened during your last game session (i.e. you did not restart the game since) or in some unknown game session an unknown time ago.

If it was your last game session it is easy: Simply press Win+R, execute "%localappdata%/ColtCanyon/gamelogs" and then find the file called "log_recent.txt". This is the file you need to share or open.

If the event happened in an earlier game session you might need to sort the log files by their modification date. This should allow you to find the log or group of logs that are in question. The last modification date will be the time where you closed the game or the game crashed. If the game crashed it is even easier to find the correct log because the content of the log will be missing the "Colt Canyon Console Log Session End" line.