Status effects

Things, including characters, in Colt Canyon can sometimes, temporarily be influenced by a status effect that was caused by some type of action or in-game event.

These status effects will be indicated by particles, sounds or other visual feedback around the affected instance.

Usually the player will experience status effects, for example after stepping into fire or getting poisoned. The status effect will wear off after some time.

Some status effects can be countered with the right upgrade or action.

Status effects always have a damage tick once per second where certain actions can but dont have to happen, like damage being dealt. The amount of damage that is actually dealt can be affected by other parameters (see below).

Burn
All characters and destructible objects can catch fire. Being on fire will cause periodical damage to the character or object. Objects that are on fire can set fire to characters that come too close. There is no way to get rid of this status effects, only time will extinguish the fire. Burns can be deadly.

Burning NPCs are less skilled and unlikely to stop moving.

The time that something is on fire depends on what type of object it is and the cause of the fire.

The amount of damage received is half a heart by default but can be greater than that depending on the material. Wooden objects will receive more damage on damage tick than players or stone objects.

Poison
Only characters can be poisoned. This can be caused by certain weapons, but most prominently by venomous enemies like the scorpion or snake. Their venom will cause this status effect to everyone getting hit by their attacks.

When poisoned every couple of character will receive half a heart of damage on damage tick with a default probability of ~50%. So about half of all damage ticks will not actually deal damage. But if the player stops moving the chance of getting damaged by poison on damage tick is drastically reduced. The less the player the moves the less likely it is that the poison will actually deal damage on damage tick. When standing still it's basically impossible to die from poison, but when moving it is very much possible to die from poison.

There is no way to be healed. After some time the status effect will wear off on its own.

With the Leather Suit upgrade poison damage will be nullified.