Stealth

Colt Canyon rocks a detailed stealth system that allows the player to get an advantage over enemies or avoid some of them altogether.

All enemies, except for boss enemies, are not immediatly aware of the player. Before they start chasing or engaging the player they will need to spot them first. Prior to that enemies will simply roam the level and sometimes investigate noise caused by the player.

Once spotted the enemies will always be aware of the player's position.

All enemies have limited fields of view. The look direction is indicated by the orientation of their weapon. Higher level enemies might have longer fields of view. Animals usually have a wider fields of view. The field of view is not visible to the player.

If the player is attacking an enemy that has not spotted them yet, the attack will deal critical damage.

The player can use cover or vegetation to make it harder for enemies to spot them, even while being in their field of view.

Alertness indicator
The alertness level of an enemy is indicated by the alertness gauge displayed right above them. If the enemy is hearing or seeing something they are not sure about yet, the indicator will be a question mark. As soon as the enemy is sure about hostile presence, for example after spotting the player or one of their companions, the question mark will turn into an exclamation mark and the enemy will start engaging. The indicator is only shown on enemies, not on innocent NPCs.

It will also start flashing before the enemy is attacking, allowing the player to time their dodge just right.

Stealth-Influencing factors
Several elements will be considered in order to determine how easily an enemy will spot the player.


 * Is the player hidden in vegetation? If yes, what type of vegetation?
 * What objects are between the player and the enemy?
 * How deep into the field of view is the player?
 * Is the enemy in high attention mode? (After spotting a corpse, after hearing noises, etc.)
 * Was the enemy hurt?
 * What weapons is the player carrying?
 * What character is the player playing as?
 * How skilled is the enemy?